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Unity - Detective Scene

This is a project I made to teach myself various tools in Unity.  The "game" is about a detective who has a "sixth sense" that assists him in solving mysteries. In the game, the player follows glowing footprints that appear when you get close to them and can interact with various objects in the environment that trigger animations and other scripted events. The goal is to find all of the clues.

Below are images of some of the interactable object and C# scripts I wrote that allow them to function

These are images of the shader I created for the vanishing footsteps as well as the animation controller for the player character.

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