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"Lego" Theme Escape Room

This was a project for an Immersive Environments class at the Savannah College of Art and Design. In this experience the player assumes the role of a "Lego minifigure" and has to perform a series of tasks such as finding parts to rebuild things within the level in order to escape the room. This is the first room of a series I intend to continue working on.

The game is built for VR in Unreal Engine 4. The game's code is designed in Unreal's blueprinting and also incorporates green screen footage for more realistic animations in the backgrounds.

The objective of this room is to gather all of the missing pieces of the dragon to get the key and escape. All of the loose bricks are able to be picked up in VR as well as several objects just for fun, like the sword. You can place the pieces in the correct spots on the dragon for the pieces to snap into place.

The objective of this room is to gather all of the missing pieces of the dragon to get the key and escape. All of the loose bricks are able to be picked up in VR as well as several objects just for fun, like the sword. You can place the pieces in the correct spots on the dragon for the pieces to snap into place.

For the modeling, I exported objects from some of the Lego Group's digital designers. I then put them into Maya and cleaned up / optimized the geometry. In some cases, such as the dragon, several pieces (like the wings) had to be completely remade in Maya.

All of the blueprinting is of my own design. Essentially, the way it works is that it checks for a win condition whenever a piece is placed in the correct position. Once all of the pieces have been placed, it triggers and animation and allow the key to be grabbed and used to open the door.

Prototype - "Lego" Looping VR Experience

This project is what inspired the Escape Room project.

The goal of this project was to create an interactive VR experience that has a looping effect. So I created this "Lego" themed experience where the player can interact with object in the environment. The player can pick up bricks and turn wheels to solve the puzzle and interact with a screen that gives hints and reacts to what the player is doing. 

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